Unity Details

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Unity Details

Post by Nick sux cox 'n' dix on Sat Jul 01, 2017 9:02 am

Citizen Description: Citizens range from any of the other planets, intermingling and with many different cultures. The average citizen is generally a thief or a merchant. They travel between the planets in hopes of barter and trade, getting the most out of their money doing so, and helping further the planets progression with said trades as well.

Soldier Description: Soldiers are generally top members within each crime family, are some of the stealthiest thieves around. They may assist the average merchant when it comes to traveling outside the planet for deals and trades. They may also be used as spies on other worlds, stealing info for their family and their planet. They may also have an assortment of style as they may come from any other world as well.

Planet Description: The planet started with a very small society. To further progress they had to open their borders and stay neutral in galactic conflicts. Over time the refugees from other planets began to mix with each other and the very first society that had begun on this planet. As of today they are now mixed, with many different cultures and traditions that stem from 6 main families/gang-like organizations. They work together to maintain the neutrality on Unity. Each family has their own form of street law. They bargain with the other planets, in order to further Unity's progression as a planet. While also sending spies to other planets, for Intel just in case Unity is ever crossed by another planet who tries to break the neutrality pact.

Planet Advantages: Neutral in conflict, Strong bartering skills, Stealthy

Planet Disadvantages: Neutral in conflict, Lots of Crime, Lack of government infrastructure

Planet Tier: 3 (Needs one research facility in order to reach Tier 2.)

Nick sux cox 'n' dix
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